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Mage drops from zg
Mage drops from zg













  1. #MAGE DROPS FROM ZG PATCH#
  2. #MAGE DROPS FROM ZG FREE#

#MAGE DROPS FROM ZG PATCH#

If a hunter has access to aimed shot, he can substitute that for arcane shot this extends the sequence to 8 or 9 seconds, and requires the hunter to remain in one place, but delivers far more damage.ĮDIT: As of a New Patch Arcane and Aimed no longer share the same Cooldown, Thus you can get far more damage out of this! This entire sequence will take between 4 and 5 seconds, and can be performed while the hunter is running (though he will need to pause for each multi-shot). A hunter can fire arcane shot, then multi-shot, then activate his trinket and cast each spell again immediately. However, arcane/aimed shot and multi-shot are the primary direct-damage spells used by hunters the ability to reset their cooldowns allows the hunter to use each one twice in quick succession. Resetting cooldowns on these spells would seem to be relatively trivial. In addition, the cooldowns on aimed and arcane shot are linked using one applies a 6 second cooldown to both of them, so they cannot be used in tandem. It clears the cooldown of four different hunter abilities, but two of these abilities already have a 6 second cooldown (arcane and aimed shot), and a third has a ten second cooldown (multi-shot). The hunter trinket is especially difficult to use. This macro requires that the player have his Zul'Gurub trinket equipped in his second trinket slot. If the player's energy is low, then the macro will use the trinket just beforehand. A macro which uses the trinket, then uses a spell which will consume the trinket's bonus, will ensure that it is used fully every time.Įxample rogue macro /script if (UnitMana("player")<=40) then UseInventoryItem(GetInventorySlotInfo("Trinket1Slot")) end Rogues might be well-served to take advantage of the fact that trinkets and spells can be used immediately after each other. In both cases, the player would be well-advised to use their trinket by way of a macro to ensure that the trinket is not used when it would exceed the player's maximum capacity for rage or energy. The warrior trinket is slightly more forgiving than the rogue one - a warrior in combat will retain any rage he gains until he leaves combat, but the benefit provided by the rogue trinket must be used within 6 seconds at most before its benefit begins to be lost.

#MAGE DROPS FROM ZG FREE#

Of course, rogues and warriors can also use this free energy/rage for combinations of other abilities. Similarly, the warrior's high-end talent attacks -, , and - all require 30 rage to use, exactly the amount granted by the warrior trinket. The rogue's backstab ability costs 60 energy, and this trinket supplies 60 energy this trinket therefore can grant a rogue an additional backstab at any time. The trinkets' uses are obvious, but actually performing these combinations is challenging without a macro.īoth trinkets provide their user with one or more "free" special attacks. The warrior and rogue trinkets are both the easiest and the hardest to use.

mage drops from zg

Therefore, these trinkets are best employed as a part of a macro which will also use the appropriate abilities.

mage drops from zg

However, because of the short duration of their effects, it can be challenging to use them well. These trinkets provide their bonuses in bursts, which makes them very ineffective when fighting elite monsters, but strong in player versus player combat. The Zul'Gurub trinkets vary substantially from class to class, but all of them have two things in common: their effects are short-lived, and their cooldown is a mere 3 minutes. All the player must do is acquire the relevant components and then use the doll the doll and components are consumed and produce the trinket. These trinkets are unique in that they are the only piece of these sets which have no faction requirement indeed, the player need not even visit Yojamba Isle. This event is complicated and can be expensive to trigger, but has the benefit of being fairly reliable.Īs mentioned, each trinket is a piece of a class-specific set which is available only in Zul'Gurub. The Zul'Gurub trinkets are acquired by combining a particular type of punctured voodoo doll (as appropriate for their class) with all 4 animal token drops from the Edge of Madness event. Increases your critical strike rating by 140 for 20 sec. Increases the damage dealt by your Lightning Shield spell by 305 for 20 sec. Instantly increases your energy by 60 (reduced by 4 every level after level 60). Grants 70 haste rating and reduces the mana cost of your healing spells by 5% for 15 sec. Increases your spell critical strike rating by 140 for 15 sec. Increases Arcane spell damage by 200 for 20 sec.

mage drops from zg

Instantly clears the cooldowns of Aimed Shot, Multishot, and Volley. Grants 70 haste rating, and reduces the mana cost of Rejuvenation, Healing Touch, Regrowth, and Tranquility by 5% for 15 sec. All of these trinkets are epic items which bind when picked up.















Mage drops from zg